blob: 89c6599246ef40fc10c1a249a22a7cc2f77a278a [file] [log] [blame]
package net.onrc.onos.core.flowprogrammer;
import java.util.Collection;
import net.floodlightcontroller.core.IOFSwitch;
import net.floodlightcontroller.core.internal.OFMessageFuture;
import net.floodlightcontroller.core.module.IFloodlightService;
import net.onrc.onos.core.util.FlowEntry;
import net.onrc.onos.core.util.Pair;
import org.openflow.protocol.OFBarrierReply;
import org.openflow.protocol.OFMessage;
/**
* FlowPusherService is a service to send message to switches in proper rate.
* Conceptually a queue is attached to each switch, and FlowPusherService
* read a message from queue and send it to switch in order.
* To guarantee message has been installed, FlowPusherService can add barrier
* message to queue and can notify when barrier message is sent to switch.
*
* @author Naoki Shiota
*/
public interface IFlowPusherService extends IFloodlightService {
public static enum MsgPriority {
HIGH, // High priority: e.g. flow synchronization
NORMAL, // Normal priority
// LOW, // Low priority, not needed for now
}
public static enum QueueState {
READY, // Queues with all priority are at work
SUSPENDED, // Only prior queue is at work
UNKNOWN
}
/**
* Create a queue correspondent to the switch.
*
* @param sw Switch to which new queue is attached.
* @return true if new queue is successfully created.
*/
boolean createQueue(IOFSwitch sw);
/**
* Delete a queue correspondent to the switch.
* Messages remains in queue will be all sent before queue is deleted.
*
* @param sw Switch of which queue is deleted.
* @return true if queue is successfully deleted.
*/
boolean deleteQueue(IOFSwitch sw);
/**
* Delete a queue correspondent to the switch.
* By setting force flag on, queue will be deleted immediately.
*
* @param sw Switch of which queue is deleted.
* @param forceStop If this flag is set to true, queue will be deleted
* immediately regardless of any messages in the queue.
* If false, all messages will be sent to switch and queue will
* be deleted after that.
* @return true if queue is successfully deleted or flagged to be deleted.
*/
boolean deleteQueue(IOFSwitch sw, boolean forceStop);
/**
* Add a message to the queue of the switch with normal priority.
* <p/>
* Note: Notification is NOT delivered for the pushed message.
*
* @param sw Switch to which message is pushed.
* @param msg Message object to be added.
* @return true if message is successfully added to a queue.
*/
boolean add(IOFSwitch sw, OFMessage msg);
/**
* Add a message to the queue of the switch with specific priority.
*
* @param sw Switch to which message is pushed.
* @param msg Message object to be added.
* @param priority Sending priority of the message.
* @return true if message is successfully added to a queue.
*/
boolean add(IOFSwitch sw, OFMessage msg, MsgPriority priority);
/**
* Push a collection of Flow Entries to the corresponding switches
* with normal priority.
* <p/>
* Note: Notification is delivered for the Flow Entries that
* are pushed successfully.
*
* @param entries the collection of <IOFSwitch, FlowEntry> pairs
* to push.
*/
void pushFlowEntries(Collection<Pair<IOFSwitch, FlowEntry>> entries);
/**
* Push a collection of Flow Entries to the corresponding switches
* with specific priority.
* <p/>
* Note: Notification is delivered for the Flow Entries that
* are pushed successfully.
*
* @param entries the collection of <IOFSwitch, FlowEntry> pairs
* to push.
* @param priority Sending priority of flow entries.
*/
void pushFlowEntries(Collection<Pair<IOFSwitch, FlowEntry>> entries,
MsgPriority priority);
/**
* Create a message from FlowEntry and add it to the queue of the
* switch with normal priority.
* <p/>
* Note: Notification is delivered for the Flow Entries that
* are pushed successfully.
*
* @param sw Switch to which message is pushed.
* @param flowEntry FlowEntry object used for creating message.
* @return true if message is successfully added to a queue.
*/
void pushFlowEntry(IOFSwitch sw, FlowEntry flowEntry);
/**
* Create a message from FlowEntry and add it to the queue of the
* switch with specific priority.
* <p/>
* Note: Notification is delivered for the Flow Entries that
* are pushed successfully.
*
* @param sw Switch to which message is pushed.
* @param flowEntry FlowEntry object used for creating message.
* @return true if message is successfully added to a queue.
*/
void pushFlowEntry(IOFSwitch sw, FlowEntry flowEntry,
MsgPriority priority);
/**
* Set sending rate to a switch.
*
* @param sw Switch.
* @param rate Rate in bytes/ms.
*/
public void setRate(IOFSwitch sw, long rate);
/**
* Add BARRIER message to queue and wait for reply.
*
* @param sw Switch to which barrier message is pushed.
* @return BARRIER_REPLY message sent from switch.
*/
OFBarrierReply barrier(IOFSwitch sw);
/**
* Add BARRIER message to queue asynchronously.
*
* @param sw Switch to which barrier message is pushed.
* @return Future object of BARRIER_REPLY message which will be sent from switch.
*/
OFMessageFuture<OFBarrierReply> barrierAsync(IOFSwitch sw);
/**
* Suspend pushing message to a switch.
*
* @param sw Switch to be suspended pushing message.
* @return true if success
*/
boolean suspend(IOFSwitch sw);
/**
* Resume pushing message to a switch.
*
* @param sw Switch to be resumed pushing message.
* @return true if success
*/
boolean resume(IOFSwitch sw);
/**
* Get state of queue attached to a switch.
*
* @param sw Switch to be checked.
* @return State of queue.
*/
QueueState getState(IOFSwitch sw);
}