| /* |
| * Copyright 2016-present Open Networking Laboratory |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /* |
| ONOS GUI -- Topology Sprite Module. |
| Defines behavior for loading sprites into the sprite layer. |
| */ |
| |
| (function() { |
| 'use strict'; |
| |
| var instance, |
| renderer; |
| |
| function vbox(w, h) { |
| return '0 0 ' + w + ' ' + h; |
| } |
| |
| angular.module('ovTopo2') |
| .factory('Topo2SpriteLayerService', [ |
| 'FnService', 'Topo2ViewController', 'SpriteService', 'ThemeService', |
| |
| function (fs, ViewController, ss, ts) { |
| |
| var SpriteLayer = ViewController.extend({ |
| |
| id: 'topo2-sprites', |
| displayName: 'Sprite Layer', |
| |
| init: function() { |
| this.svg = d3.select('#topo2'); |
| this.createSpriteDefs(); |
| this.container = this.appendElement('#topo2-background', 'g'); |
| }, |
| loadLayout: function (id) { |
| var _this = this; |
| this.container.selectAll("*").remove(); |
| this.layout = ss.layout(id); |
| |
| this.width = this.layout.data.w; |
| this.height = this.layout.data.h; |
| |
| this.renderLayout(); |
| |
| if (fs.debugOn('sprite_grid')) { |
| this.renderGrid(); |
| } |
| |
| // Returns a promise for consistency with Topo2MapService |
| return new Promise(function(resolve) { |
| resolve(_this); |
| }); |
| }, |
| createSpriteDefs: function () { |
| this.defs = this.svg.append('defs') |
| .attr('id', 'sprites'); |
| }, |
| getWidth: function () { |
| return this.width; |
| }, |
| getHeight: function () { |
| return this.height; |
| }, |
| renderSprite: function (spriteData) { |
| |
| var id = spriteData.sprite.data.id, |
| definition = d3.select('#' + id); |
| // is '#<id>' sufficient? namespace? '#t2spr-<id>' ? |
| |
| if (definition.empty()) { |
| |
| var data = spriteData.sprite.data, |
| spriteEl = this.defs.append('symbol') |
| .attr('viewBox', vbox(data.w, data.h)) |
| .attr('id', id); |
| |
| // TODO: add elements to sprite in the order defined |
| // when the sprite was created (layered bottom up) |
| // e.g. (1) rect, (2) path, (3) rect... |
| // not in groups by type. |
| // For now, assume rectangles are behind paths... |
| |
| // draw rectangles before paths |
| _.each(spriteData.sprite.rects, function (rect) { |
| spriteEl.append('rect') |
| .attr('width', rect.w) |
| .attr('height', rect.h) |
| .attr('x', rect.x) |
| .attr('y', rect.y) |
| .style('fill', ts.spriteColor(rect.o.fill, 'fill')) |
| .style('stroke', ts.spriteColor(rect.o.stroke, 'stroke')); |
| }); |
| |
| // draw paths after rectangles |
| _.each(spriteData.sprite.paths, function (path) { |
| spriteEl.append('path') |
| .attr('d', path.d) |
| .style('fill', ts.spriteColor(path.o.fill, 'fill')) |
| .style('stroke', ts.spriteColor(path.o.stroke, 'stroke')); |
| }); |
| } |
| |
| return spriteEl; |
| }, |
| renderLayout: function () { |
| |
| var _this = this; |
| var layout = this.container.append('svg') |
| .attr('class', layout) |
| .attr('viewBox', vbox(this.layout.data.w, this.layout.data.h)); |
| |
| _.each(this.layout.sprites, function (spriteData) { |
| _this.renderSprite(spriteData); |
| |
| layout |
| .append('g') |
| .append("use") |
| .attr('xlink:href', '#rack') |
| .attr('width', 20) |
| .attr('height', 25) |
| .attr('x', spriteData.x) |
| .attr('y', spriteData.y); |
| }); |
| }, |
| renderGrid: function () { |
| |
| var layout = this.container.select('svg').append('g'); |
| |
| var gridSpacing = 5, |
| x = this.width / gridSpacing, |
| y = this.height / gridSpacing, |
| i, l; |
| |
| for (i = 0, l = x; i < l; i++) { |
| layout.append('rect') |
| .attr('width', 0.1) |
| .attr('height', this.height) |
| .attr('x', i * gridSpacing) |
| .attr('y', 0); |
| } |
| |
| for (i = 0, l = y; i < l; i++) { |
| layout.append('rect') |
| .attr('height', 0.1) |
| .attr('width', this.width) |
| .attr('y', i * gridSpacing) |
| .attr('x', 0); |
| } |
| } |
| }); |
| |
| function getInstance() { |
| return instance || new SpriteLayer(); |
| } |
| |
| return getInstance(); |
| } |
| ]) |
| })(); |