Since the introduction of ES6 version of the EcmaScript language many new language features have been introduced that allow a lot of new capabilities that were very hard to acheieve with the older version of the ECMAScript language.
Google have taken advantage of this and totally renewed the Angular framework to take full advantage of these improvements. The new Angular is so different they have renamed old angular to Angular JS and the new one is known as Angular 7.
Along with this Microsoft have introduced TypeScript which is a strongly typed superset of ES6. Its big advantage is that type safety can be ensured at compile time and the code readability and testability has been greatly improved.
In addition to all of this Google has introduced a new framework tool Angular CLI that bundles together several JS frameworks together that make creation, building and testing much more consistent and automated.
The reason for this migration of the ONOS GUI code then is to take advantage of all of these new technologies. As it was in early 2018 based on Angular JS (1.3.5) the development of the GUI code had come to a halt, and it was at risk of becoming obsolete and left behind by developers because of its complexity. Anyone wanting to develop or extend it had a huge learning curve.
The purpose of this migration therefore is to make the code more up to date and accessible to developers, and to ensure that it provides an open framework that can be built upon by future developers. The simple goal is that anyone experienced in the most recent Angular framework should find it very easy to navigate around the ONOS GUI2 code base.
Code written for Angular 1.x can be converted to Angular 7, through a line by line migration process (aka a hard slog)
ng generate ..
This will create the associated test tooMigration the existing ONOS Gui can be done through a process of taking an existing JavaScript file and looking at its angular.module statement. Note:
So taking the onos.js file:
angular.module('onosApp', moduleDependencies) .controller('OnosCtrl', [ '$log', '$scope', '$route', '$routeParams', '$location', 'LionService', 'KeyService', 'ThemeService', 'GlyphService', 'VeilService', 'PanelService', 'FlashService', 'QuickHelpService', 'EeService', 'WebSocketService', 'SpriteService', function (_$log_, $scope, $route, $routeParams, $location, lion, ks, ts, gs, vs, ps, flash, qhs, ee, wss, ss) { .... .directive('detectBrowser', ['$log', 'FnService', function ($log, fs) { return function (scope) {
There is clearly a module (onosApp) here containing a controller (OnosCtrl) and a directive (detectBrowser)
onosDetectBrowser
If documentation has been created (using npm run compodoc
) this module can be inspected at OnosModule
The Angular CLI tool has many handy modes to help you along the way. From the onos/web/gui folder you should be able to run
ng lint
which will scan all the .ts files in the src folder and check for errors.
The ONOS GUI can be run using the
ng serve
command and can be left running as code changes are made. Please see README.md for notes on how to run this. Once this is running a browser attached to http://localhost:4200 will display the application and any changes made to the code will be visible immediately as the page will refresh
Watch out for any errors thrown in 'ng serve' - they usually point to something fairly bad in your code.
Another place to look is in the browsers own console Ctrl-Shift-I
or F12
usually brings this up.
This is where things get really interesting. A good place to start is on a Service which does not have dependencies on other services.
Two services have been setup in the onos.module.ts that are new to this migration
There is a fair bit of refactoring has to take place. An important thing to understand is that DOM manipulations from inside JavaScript code is not the Angular 7 way of doing things - there was a lot of this in the old ONOS GUI, using d3.append(..) and so on. The Angular 7 way of doing things is to define DOM objects (elements) in the html template of a component, and use the Component Java Script code as a base for logic that can influence the display of these objects in the template. What this means is that what were previously defined as services (e.g. VeilService or LoadingService) should now become Components in Angular 7 (e.g. VeilComponent or LoadingComponent).
Similarly a directive might be trying to do DOM manipulation and have a CSS - this should be made in to a component instead (see IconComponent)
The general rule to follow is "if a service in the old GUI has an associated CSS file or two then it should be a component in the new GUI2".
The implication of this is that all of the d3 DOM Manipulations that happened in the old service should now be represented in the template of this new component. If it's not clear to you what the template should look like, then run the old GUI and inspect the element and its children to see the structure.
Components (unlike services) have limited scope (that's the magic of them really - no more DOM is loaded at any time than is necessary). This means that they are self contained modules, and any CSS associated with them is private to that component and not accessible globally.
Services on the other hand have 2 different options for scope - they can be in the 'root' scope or in the scope of a component that injects them. Most services have been given root scope - by using @Injectable ({providedIn: 'root',}). There are a few exceptions like TopologyService that is only relevant to TopologyComponent and so is loaded only in this scope.
Components are graphical elements and should not be injected in to Services. Services should be injected in to components, but not the other way round. Components can be added in to other components by putting the selector of the child component e.g. in to the html template of the parent.
If some function on this child component needs to be referred to in the parent component code, the child can be given a name tag and then referred to by this with a @ViewChild declaration in the parent TS file. See TopologyComponent for an example of this, where a reference to the SummaryComponent is given the tag #summary.
In terms of injecting services, take for instance the WebSocketService - this should remain a service, but I want to display the LoadingComponent while it's waiting and the VeilComponent if it disconnects. I should not go injecting these in to WebSocketService - instead there is a setLoadingDelegate() and a setVeilDelegate() function on WSS that I can pass in a reference to these two components. When they need to be displayed a method call is made on the delegate and the component gets enabled and displays. Also note inside WSS any time we call a method on this LoadingComponent delegate we check that it the delegate had actually been set.
The WSS was passed in to the LoadingComponent and VeilComponent to set the delegate on it.
Any component that needs to use WSS for data should inject the WSS service AND needs to include the components in its template by adding and .
Or does it just support a few functions. See the TableBase class. This now replaces the old TableBuilderService - that was just on function that manipulated the scope of a view component. Instead view components now extend this class.
Also sometimes directive are always used together e.g. icon directive and tooltip directive and they can be merged in to one
Taking for a really simple example the fw/remote/WSockService, this was originally defined in the /onos/web/gui/src/main/webapp/app/fw/remote/wsock.js file and is now redefined in onos/web/gui2-fw-lib/projects/gui2-fw-lib/src/lib/remote/wsock.service.ts.
First of all this should remain a Service, since it does not do any DOM manipulation and does not have an associated CSS.
This is a wrapper around the ES6 class WebSocket. It has one method newWebSocket() that's called to establish the WebSocketService
1 (function () { 2 'use strict'; 3 4 angular.module('onosRemote') 5 .factory('WSock', ['$log', function ($log) { 6 7 function newWebSocket(url) { 8 var ws = null; 9 try { 10 ws = new WebSocket(url); 11 } catch (e) { 12 $log.error('Unable to create web socket:', e); 13 } 14 return ws; 15 } 16 17 return { 18 newWebSocket: newWebSocket, 19 }; 20 }]); 21 }());
Converting this to TypeScript requires a total change in mindset away from functions and towards more object oriented programming. This file is located in onos/web/gui2-fw-lib/projects/gui2-fw-lib/src/lib/remote/wsock.service.ts
101 import { Injectable } from '@angular/core'; 102 import { LogService } from '../../log.service'; 103 104 @Injectable({ providedIn: 'root' }) 105 export class WSock { 106 107 constructor( 108 private log: LogService, 109 ) { 110 this.log.debug('WSockService constructed'); 111 } 112 113 newWebSocket(url: string): WebSocket { 114 let ws = null; 115 try { 116 ws = new WebSocket(url); 117 } catch (e) { 118 this.log.error('Unable to create web socket:', e); 119 } 120 return ws; 121 } 122 }
There are several things worth noting here:
##Cheatsheet
The following services are most migrated:
This is now a Component, whose class extends the TableBase - this is where it gets most of its functionality. As before all data comes from the WebSocket. There is still a bit of work to go on this - scrolling of long lists, device details panel etc
The major change in the template (html) is that there used to be 2 tables and these are now brought together in to a header and body. This simplifies trying to keep the widths of both in sync.
For CSS the old device view CSS is included and a link is made across to the common table CSS
The Details Panel is made visible when a row is selected - it is a component, and is embedded in to the repeated row. There are base classes for common details panel behaviour
This is a Component too, again extending TableBase. Apps view has much more functionality though because it has controls for upload and download of applications.
About 20 tabular views have now been migrated
Because it is important to be able to integrate external applications in to the ONOS GUI2, an approach was needed to make them work in the new world of Angular CLI.
To make this happen this GUI view was made in to a library (fm-gui2-lib), in
that contains 2 components:
These depend on some of the functions defined in the gui2-fw-lib - but that's no problem this is imported just like any other NPM library.
The fm-gui2-lib then can just be listed as one of the dependencies of the main application in onos/web/gui2 and can be navigated to through the Nav menu as 'alarmTable' See onos/web/gui2/src/main/webapp/app/onos-routing.module.ts line 87.
When the underlying application is stopped in Karaf (ONOS CLI), the option to navigate to this Alarm GUI disappears from the Nav menu.
No migration has been done on this yet. Because it's and external application the approach will be similar to FM GUI, where it's created as a library.
This is one of the main goals of the migration - bringing together the Topology(1) and the Topology2 views of the old GUI together in to one new Topology view.
Topology2 project was never really finished and several features from Topology1 are missing from it. Topology2 introduced the Regions and hierarchial navigation.
In the new GUI2 implementation, care has been taken to separate the structure out in to components that will hopefully be reusable elsewhere. Also the components have been logically grouped - all of the panel components are together, as are the layout components. In addition some are SVG components that are designed to extend an SVG element tree, rather than a HTML one.
Also the icons have got a fresh new look with gradients and drop shadows done in SVG.
All of this will ultimately lead to a framework that can support other paradigms especially ones like tiles background maps, such as this from Google and other providers.
This has progressed a lot since the first version in Nov 18. Now traffic flows are represented as well as node and host labels and link hovering etc. Zoom and Pan have been added as well as many of the keyboard shortcuts, familiar from Topo1
The Topology view will eventually be broken out in to its own library, to promote reuse.