adding TestON
diff --git a/TestON/TAI/src/tai_ofa/DraggableNode.java b/TestON/TAI/src/tai_ofa/DraggableNode.java
new file mode 100644
index 0000000..83cf191
--- /dev/null
+++ b/TestON/TAI/src/tai_ofa/DraggableNode.java
@@ -0,0 +1,82 @@
+package tai_ofa;
+
+
+import javafx.collections.ObservableList;
+import javafx.event.EventHandler;
+import javafx.scene.Parent;
+import javafx.scene.input.MouseEvent;
+
+/**
+ *
+ * @author Raghav Kashyap raghavkashyap@paxterrasolutions.com
+
+ * TestON is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+
+ * TestON is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with TestON. If not, see <http://www.gnu.org/licenses/>.
+
+
+ */
+public class DraggableNode extends Parent{
+
+ //ATTRIBUTES
+ //X AND Y postion of Node
+ double x = 0;
+ double y = 0;
+ //X AND Y position of mouse
+ double mousex=0;
+ double mousey=0;
+
+ //To make this function accessible for other Class
+ @Override
+ public ObservableList getChildren(){
+ return super.getChildren();
+ }
+
+ public DraggableNode(){
+ super();
+
+ //EventListener for MousePressed
+ onMousePressedProperty().set(new EventHandler<MouseEvent>(){
+
+ @Override
+ public void handle(MouseEvent event) {
+ //record the current mouse X and Y position on Node
+ mousex = event.getSceneX();
+ mousey= event.getSceneY();
+ //get the x and y position measure from Left-Top
+ x = getLayoutX();
+ y = getLayoutY();
+ }
+
+ });
+
+ //Event Listener for MouseDragged
+ onMouseDraggedProperty().set(new EventHandler<MouseEvent>(){
+
+ @Override
+ public void handle(MouseEvent event) {
+ //Get the exact moved X and Y
+ x += event.getSceneX()-mousex ;
+ y += event.getSceneY()-mousey ;
+
+ //set the positon of Node after calculation
+ setLayoutX(x);
+ setLayoutY(y);
+
+ //again set current Mouse x AND y position
+ mousex = event.getSceneX();
+ mousey= event.getSceneY();
+
+ }
+ });
+ }
+}